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Destiny 2 Avoiding Future and Focusing Too Much on The Past

Destiny 2 is facing severe problems regarding the gameplay and storyline, which the developer Bungie has introduced. If the fans have ever noticed, then they might have found that the developing of Destiny 2 is facing a hard time regarding the narrative, and whenever they move the story in the future at the same time, they often took their steps back. The dwindling of the story between past and future is puzzling the fans and indicating as if the developing team is confused. The Grimoire cards introduced in Destiny and the lore books of Destiny 2 has helped a lot to the developing team to give a futuristic aspect to the game. However, many of the legends, events, and characters of the past returned the same way as they made an appearance in the future. This has again taken the gameplay in the past, leaving the gamers upset. It could be understood that the developing team of Destiny is providing an opportunity for the fans to play and interact with the characters of the game that appeared in the past, which is, of course, an excellent fan service. Still, now it is high time to move on. Bungie, with its developing team, should think of the situations and steps to improvise it and move the story in the future as only interacting with the past is affecting the ability of the game to take forward progressive strides. The expansion of play with the introduction of Shadowkeep and the return of characters like Osiris, Saint14, and Ana Bray had severely helped the game to give it a futuristic aspect as these become the contemporaries of the players. But, again, it could be said that the developing team working on the gameplay of Destiny is lacking in providing meaningful stories and in utilizing the past legends in future aspects.

If the fans look into the storyline of Destiny 2, then there also they will find the same problem, and that is the lack of a futuristic approach in the story. However, the original campaign in Destiny 2, which introduced the Red War, was a bit of a good step taking into the future. The fans could enjoy the game by watching the leader of Cabal Dominus Ghaul, who besieged the last city and also destroyed the tower. The Cabal leader also caged the Traveler and destroyed the light of Guardians. This all was interesting, but the developing team could have ensued the narrative by providing the players' abilities to regain the light and fighting against the Cabal; instead, it followed with the introduction of new characters and the changed inhabitants.

Again, if we take a look into the stories of Osiris, then back the character was only introduced to allow the players to look into the past, and it completely lacked any forward progressive strides. The Warmwind expansion, which brought back Rasputin and Ana Bray were focused on history rather than introducing a new futuristic story and strides. However, the new extensions introduced by Bungie in Destiny 2 in the form of Shadowkeep and Forsaken are moving the gameplay in the future with the help of new characters introduced in the game such as Mara Sov, Petra Venj, and Prince Uldren. The original characters in Forsaken are launching a new dreaming city to the characters and helping them to take forward steps into the game. however, while introducing new characters and giving the gameplay, a futuristic approach should not be meant that the developers completely ignore the past aspects as they can be utilized in a much better and planned way to lead the gameplay in the prospects.

Ryan Smith is a creative person who has been writing blogs and articles about cyber security. He writes about the latest updates regarding and how it can improve the work experience of users. His articles have been published in many popular e-magazines, blogs and websites.


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